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gml_Object_obj_sadgore_Draw_0

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1
draw_sprite_ext(sprite_index, image_index, x, y, 2, 2, 0, image_blend, 1);
2
if (shock == 0)
3
    draw_sprite_ext(spr_sadgore_face, face, x + 122, y - 30, 2, 2, 0, c_white, 1);
4
if (shock == 1)
5
    draw_sprite_ext(spr_asgore_shockface, 0, x + 122, y - 30, 2, 2, 0, c_white, 1);