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gml_Object_obj_sans_sentry2_Other_12

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1
global.interact = 3;
2
instance_create(0, 0, obj_musfadeout);
3
instance_create(0, 0, obj_unfader);
4
if (touched == 0)
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{
6
    alarm[2] = 13;
gml_Object_obj_sans_sentry2_Alarm_2.gml

global.entrance = 23; instance_create(0, 0, obj_persistentfader); room_goto(room_tundra_grillby Snowdin Town: Grillby's);
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    touched = 1;
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}
9
if (global.flag[89 dated_sans1] < 1)
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    global.flag[89 dated_sans1] = 1;