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gml_Object_obj_sans_sentry2_Step_0

(view raw script w/o annotations or w/e)
1
if (myinteract == 1)
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{
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    global.interact = 1;
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    alarm[0] = 1;
gml_Object_obj_sans_sentry2_Alarm_0.gml

myinteract = 3; global.msc = 0; global.typer = 17; global.facechoice = 3; global.faceemotion = 0; global.msg[0] =
* grievous errorWait for inputClose MessageClose Message
scr_gettext("obj_sans_sentry2_127")
; if (global.flag[89 dated_sans1] == 0) global.msc = 567; if (global.flag[89 dated_sans1] == 2) global.msg[0] =
* let's hang out again
sometime.Wait for inputClose MessageClose Message
scr_gettext("obj_sans_sentry2_134")
; if (scr_murderlv() >= 7) { global.faceemotion = 3; global.msc = 0; global.msg[0] =
\E3* hey,Delay 11 i really
respect what you did
back there.Wait for input
scr_gettext("obj_sans_sentry2_141")
; global.msg[1] =
\E2* thanks.Wait for inputClose MessageClose Message
scr_gettext("obj_sans_sentry2_142")
; } mydialoguer = instance_create(0, 0, obj_dialoguer); talkedto += 1;
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    myinteract = 2;
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}
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if (myinteract == 3)
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{
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    if (instance_exists(mydialoguer) == 0 && con == 0)
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    {
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        global.interact = 0;
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        myinteract = 0;
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    }
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}
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if (con == 1 && instance_exists(OBJ_WRITER) == 0)
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{
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    con = 2;
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    alarm[4] = 10;
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    global.interact = 1;
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}
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if (con == 2)
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    global.interact = 1;
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if (con == 3)
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{
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    sprite_index = lsprite;
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    image_speed = 0.25;
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    hspeed = -3;
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    con = 4;
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    alarm[4] = 14;
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}
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if (con == 5)
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{
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    sprite_index = dsprite;
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    hspeed = 0;
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    vspeed = 3;
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    con = 6;
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    alarm[4] = 18;
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    global.facing = 3;
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}
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if (con == 7)
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{
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    sprite_index = rsprite;
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    global.facing = 0;
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    hspeed = 3;
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    vspeed = 0;
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    con = 8;
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    alarm[4] = 17;
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}
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if (con == 9)
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{
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    image_speed = 0;
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    hspeed = 0;
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    con = 10;
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    alarm[4] = 20;
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}
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if (con == 11)
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{
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    instance_create(0, 0, obj_musfadeout);
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    global.facing = 0;
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    sprite_index = usprite;
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    image_index = 0;
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    global.msc = 0;
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    global.facechoice = 3;
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    global.msg[0] = 
* over here.Delay 11
* i know a shortcut.Wait for inputClose MessageClose Message
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_sans_sentry2_306")
;
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    instance_create(0, 0, obj_dialoguer);
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    con = 12;
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}
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if (con == 12 && instance_exists(OBJ_WRITER) == 0)
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{
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    with (obj_doorA)
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        instance_destroy();
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    with (obj_doorAmusicfade)
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        instance_destroy();
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    global.facing = 1;
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    hspeed = 3;
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    sprite_index = rsprite;
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    image_speed = 0.25;
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    obj_mainchara.hspeed = 2;
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    obj_mainchara.vspeed = 1;
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    obj_mainchara.image_speed = 0.334;
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    con = 13;
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    alarm[4] = 30;
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}
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if (con == 14)
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{
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    event_user(2);
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    con = 15;
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}