Undertale script viewer

← back to main script listing

gml_Object_obj_sans_shaker_Alarm_0

(view raw script w/o annotations or w/e)
1
view_xview[0] = choose(-1, 1) * intensity;
2
view_yview[0] = choose(1, -1) * intensity;
3
intensity -= 1;
4
if (intensity == 0)
5
    instance_destroy();
6
alarm[0] = 1;
gml_Object_obj_sans_shaker_Alarm_0.gml

view_xview[0] = choose(-1, 1) * intensity; view_yview[0] = choose(1, -1) * intensity; intensity -= 1; if (intensity == 0) instance_destroy(); alarm[0] = 1;