1 | x = 320; |
2 | a_type = 0; |
3 | drawborder = 0; |
4 | global.faceemotion = 4; |
5 | global.flag[20 animation_index] = 0; |
6 | sweat = 0; |
7 | pause = 0; |
8 | bounce = 0; |
9 | siner = 0; |
10 | yoff = 0; |
11 | xoff = 0; |
12 | legx = 0; |
13 | legy = 0; |
14 | deadtest = 0; |
15 | repeater = 0; |
16 | movearm = 0; |
17 | arm_i = 0; |
18 | heady = 0; |
19 | headx = 0; |
20 | aspeed = 1; |
21 | facetype = 0; |
22 | f_i = 0; |
23 | hell = 0; |
24 | fac = 0; |
25 | lac = 0; |
26 | mk_c = 0; |
27 | intensity = 15; |
28 | smasher = 0; |
29 | smashtime = 4; |
30 | smashcon = 0; |
31 | smashlv = 2; |
32 | smashamt = 0; |
33 | smashmax = 8; |
34 | prevsmash = -1; |
35 | test_timer = 0; |
36 | test_timer_on = 0; |
37 | dodge = 0; |
38 | death_c = 0; |
39 | death_t = 0; |
40 | asleep = 0; |
41 | asleep_timer = 0; |
42 | sleep_c = 0; |
43 | sleep_t = 0; |
44 | km_t = 0; |
45 | prevhp = global.hp; |
46 | damageturn = 0; |
47 | inv_check = 0; |
48 | inv_timer = 0; |
49 | global.damagetimer = -1; |
50 | do_room_goto = false; |