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gml_Object_obj_sansb_body_Create_0

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1
x = 320;
2
a_type = 0;
3
drawborder = 0;
4
global.faceemotion = 4;
5
global.flag[20 animation_index] = 0;
6
sweat = 0;
7
pause = 0;
8
bounce = 0;
9
siner = 0;
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yoff = 0;
11
xoff = 0;
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legx = 0;
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legy = 0;
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deadtest = 0;
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repeater = 0;
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movearm = 0;
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arm_i = 0;
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heady = 0;
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headx = 0;
20
aspeed = 1;
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facetype = 0;
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f_i = 0;
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hell = 0;
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fac = 0;
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lac = 0;
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mk_c = 0;
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intensity = 15;
28
smasher = 0;
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smashtime = 4;
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smashcon = 0;
31
smashlv = 2;
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smashamt = 0;
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smashmax = 8;
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prevsmash = -1;
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test_timer = 0;
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test_timer_on = 0;
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dodge = 0;
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death_c = 0;
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death_t = 0;
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asleep = 0;
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asleep_timer = 0;
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sleep_c = 0;
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sleep_t = 0;
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km_t = 0;
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prevhp = global.hp;
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damageturn = 0;
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inv_check = 0;
48
inv_timer = 0;
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global.damagetimer = -1;
50
do_room_goto = false;