if (ammo < idealammo)
{
if (ammo < (idealammo - 1))
buffer += 6;
ammo += 1;
snd_play(snd_noise);
alarm[5] = 6;gml_Object_obj_shootguy_Alarm_5.gmlif (ammo < idealammo) { if (ammo < (idealammo - 1)) buffer += 6; ammo += 1; snd_play(snd_noise); alarm[5] = 6; }
}