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gml_Object_obj_shootguy_Alarm_5

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if (ammo < idealammo)
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{
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    if (ammo < (idealammo - 1))
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        buffer += 6;
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    ammo += 1;
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    snd_play(snd_noise);
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    alarm[5] = 6;
gml_Object_obj_shootguy_Alarm_5.gml

if (ammo < idealammo) { if (ammo < (idealammo - 1)) buffer += 6; ammo += 1; snd_play(snd_noise); alarm[5] = 6; }
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}