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gml_Object_obj_shopkeeper2_Draw_0

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1
draw_sprite(spr_shop2_bg, 0, 0, 0);
2
draw_sprite(spr_shopkeeper2_arm, 0, (xstart - 30) + armx, ystart + 24 + (armx / 2));
3
draw_sprite(spr_shopkeeper2_body, 0, xstart + 16, ystart + 40);
4
draw_sprite(spr_shopkeeper2_mouthbottom, 0, xstart + 12, ystart + 31);
5
draw_sprite(spr_shopkeeper2_mouthtop, 0, x, y);
6
draw_sprite(spr_shopkeeper2_eyes, global.faceemotion, x, y + 15);