1 | if (global.faceemotion == 0) |
2 | draw_sprite(sprite_index, image_index, x, y); |
3 | if (global.faceemotion > 0) |
4 | { |
5 | xx = obj_shop1.shx + 20; |
6 | yy = 36; |
7 | if (global.faceemotion > 6) |
8 | global.faceemotion = 6; |
9 | draw_sprite(facespr[global.faceemotion], image_index, xx, yy); |
10 | } |