| 1 | if (global.faceemotion == 0) |
| 2 | draw_sprite(sprite_index, image_index, x, y); |
| 3 | if (global.faceemotion > 0) |
| 4 | { |
| 5 | xx = obj_shop1.shx + 20; |
| 6 | yy = 36; |
| 7 | if (global.faceemotion > 6) |
| 8 | global.faceemotion = 6; |
| 9 | draw_sprite(facespr[global.faceemotion], image_index, xx, yy); |
| 10 | } |