1 |
if (side == 0) |
2 |
{ |
3 |
if (con == 0) |
4 |
{ |
5 |
con = 1; |
6 |
alarm[4] = wait; |
7 |
} |
8 |
if (con < 2) |
9 |
{ |
10 |
if (eo == 0) |
11 |
draw_set_color(c_red); |
12 |
if (eo == 1) |
13 |
{ |
14 |
draw_set_color(c_yellow); |
15 |
snd_play(snd_credit_s); |
16 |
} |
17 |
if (eo == 2) |
18 |
draw_set_color(c_black); |
19 |
draw_sprite(spr_exclamationpoint, eo, global.idealborder[0] + 12, global.idealborder[2] + 40); |
20 |
eo += 1; |
21 |
if (eo > 2) |
22 |
eo = 0; |
23 |
draw_set_color(c_red); |
24 |
draw_rectangle(global.idealborder[0] + 5, global.idealborder[2] + 5, global.idealborder[0] + len, global.idealborder[3] - 5, true); |
25 |
draw_rectangle(global.idealborder[0] + 6, global.idealborder[2] + 6, (global.idealborder[0] + len) - 1, global.idealborder[3] - 4, true); |
26 |
} |
27 |
if (con == 2) |
28 |
{ |
29 |
con = 3; |
30 |
snd_play(snd_break2); |
31 |
alarm[4] = 14; |
32 |
} |
33 |
if (con == 3) |
34 |
{ |
35 |
repeat (4) |
36 |
instance_create((global.idealborder[0] + random(len - 6)) - 6, 0, obj_sided_fire); |
37 |
} |
38 |
if (con == 4) |
39 |
instance_destroy(); |
40 |
} |
41 |
if (side == 1) |
42 |
{ |
43 |
if (con == 0) |
44 |
{ |
45 |
con = 1; |
46 |
alarm[4] = wait; |
47 |
} |
48 |
if (con < 2) |
49 |
{ |
50 |
if (eo == 0) |
51 |
draw_set_color(c_red); |
52 |
if (eo == 1) |
53 |
{ |
54 |
draw_set_color(c_yellow); |
55 |
snd_play(snd_credit_s); |
56 |
} |
57 |
if (eo == 2) |
58 |
draw_set_color(c_black); |
59 |
draw_sprite(spr_exclamationpoint, eo, global.idealborder[1] - 38, global.idealborder[2] + 40); |
60 |
eo += 1; |
61 |
if (eo > 2) |
62 |
eo = 0; |
63 |
draw_rectangle(global.idealborder[1] - 5, global.idealborder[2] + 5, global.idealborder[1] - len, global.idealborder[3] - 5, true); |
64 |
draw_rectangle(global.idealborder[1] - 4, global.idealborder[2] + 4, (global.idealborder[1] - len) + 1, global.idealborder[3] - 4, true); |
65 |
} |
66 |
if (con == 2) |
67 |
{ |
68 |
con = 3; |
69 |
snd_play(snd_break2); |
70 |
alarm[4] = 14; |
71 |
} |
72 |
if (con == 3) |
73 |
{ |
74 |
repeat (4) |
75 |
instance_create(global.idealborder[1] - random(len + 6) - 8, 0, obj_sided_fire); |
76 |
} |
77 |
if (con == 4) |
78 |
instance_destroy(); |
79 |
} |