siner = 0;
y -= 80;
if (x > 320)
x -= 40;
if (x < 320)
x += 40;
image_speed = 3;
frozen = 0;
scr_floweybodysavescr_floweybodysavesave_x = x; save_y = y; save_index = image_index; save_sprite = sprite_index; save_blend = image_blend; save_xscale = image_xscale; save_yscale = image_yscale; save_angle = image_angle; save_hspeed = hspeed; save_vspeed = vspeed; save_speed = speed; save_direction = direction; saved = 1;();