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gml_Object_obj_sign_room_Create_0

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1
myinteract = 0;
2
image_xscale = 1;
3
image_yscale = 1;
4
image_speed = 0;
5
if (room == room_water_mushroom)
6
    sprite_index = spr_magicalcrystal;
7
if (room == room_water_farm)
8
    sprite_index = spr_stable;
9
talkedto = 0;
10
if (room == room_water_undynehouse)
11
    sprite_index = spr_tinychair;