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gml_Object_obj_slice_Create_0

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1
image_speed = 0.5 - (global.stretch / 4);
2
image_xscale = (global.stretch * 2) - 0.5;
3
image_yscale = (global.stretch * 2) - 0.5;
4
x -= ((image_xscale - 1) * (sprite_width / 2));
5
y -= ((image_yscale - 1) * (sprite_height / 2));
6
snd_play(snd_laz);
7
if (image_speed == 0)
8
    image_speed = 0.1;
9
global.damagetimer = ((1 / image_speed) * image_number) + 3;