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gml_Object_obj_slowdownwalk_x_Draw_0

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1
if (sl == 1)
2
{
3
    if (doom == 0)
4
        draw_sprite(spr_webgunk_1, obj_mainchara.image_index, obj_mainchara.x, obj_mainchara.y);
5
    if (doom == 1)
6
        draw_sprite(spr_webgunk_2, obj_mainchara.image_index, obj_mainchara.x, obj_mainchara.y);
7
    if (doom == 2)
8
        draw_sprite(spr_webgunk_3, obj_mainchara.image_index, obj_mainchara.x, obj_mainchara.y);
9
}
10
sl = 0;