alarm[1] = 1;gml_Object_obj_snoozer_Alarm_1.gmlsnooze += 1; zz[snooze] = instance_create(x, y, obj_zzz); if (snooze > 1) zz[snooze].hspeed = zz[snooze - 1].hspeed; if (snooze < 3) alarm[1] = 20;
alarm[0] = 100;gml_Object_obj_snoozer_Alarm_0.gmlalarm[1] = 1; alarm[0] = 100; snooze = 0; if (room == room_tundra_inn_2f) alarm[0] = 150;
snooze = 0;
if (room == room_tundra_inn_2f)
alarm[0] = 150;gml_Object_obj_snoozer_Alarm_0.gmlalarm[1] = 1; alarm[0] = 100; snooze = 0; if (room == room_tundra_inn_2f) alarm[0] = 150;