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gml_Object_obj_snoozer_Create_0

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1
alarm[0] = 10;
gml_Object_obj_snoozer_Alarm_0.gml

alarm[1] = 1; alarm[0] = 100; snooze = 0; if (room == room_tundra_inn_2f) alarm[0] = 150;
2
snooze = 0;