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gml_Object_obj_snoozer_Create_0

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1
alarm[0]
 = 10;
gml_Object_obj_snoozer_Alarm_0.gml

alarm[1]
 = 1;
alarm[0]
 = 100;
snooze = 0; if (room == room_tundra_inn_2f) alarm[0]
 = 150;
2
snooze = 0;