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gml_Object_obj_snowdrakemom_Alarm_0

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1
pitch = 0.3 + random(0.4);
2
if (caster_is_playing(global.batmusic))
3
    caster_set_pitch(global.batmusic, pitch);
4
alarm[0] = 4 + random(120);
gml_Object_obj_snowdrakemom_Alarm_0.gml

pitch = 0.3 + random(0.4); if (caster_is_playing(global.batmusic)) caster_set_pitch(global.batmusic, pitch); alarm[0] = 4 + random(120);