gml_Object_obj_snowdrakemom_Alarm_3.gmlif (mypart1.pause != 1)
{
dmgwriter = instance_create((x + (sprite_width / 2)) - 48, y + 20, obj_dmgwriter);
global.damage = 0;
with (dmgwriter)
dmg = 0;
dmgwriter.special = 1;
mypart1.pause = 1;
snd_play(snd_damage);
global.monsterhp[myself] = global.monstermaxhp[myself];
alarm[8] = 11;
}
if (sha == 0)
sha = x;
x = sha + shudder;
if (shudder < 0)
shudder = -(shudder + 1);
else
shudder = -shudder;
if (shudder == 0)
{
sha = 0;
global.hurtanim[myself] = 2;
exit;
}
alarm[3] = 2;