x += shudder;
if (shudder < 0)
shudder = -(shudder + 2);
else
shudder = -shudder;
alarm[0] = 2;gml_Object_obj_spared_Alarm_0.gmlx += shudder; if (shudder < 0) shudder = -(shudder + 2); else shudder = -shudder; alarm[0] = 2; if (shudder == 0) { alarm[0] = 0; exit; }
if (shudder == 0)
{
alarm[0] = 0;gml_Object_obj_spared_Alarm_0.gmlx += shudder; if (shudder < 0) shudder = -(shudder + 2); else shudder = -shudder; alarm[0] = 2; if (shudder == 0) { alarm[0] = 0; exit; }
exit;
}