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gml_Object_obj_spared_Alarm_0

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1
x += shudder;
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if (shudder < 0)
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    shudder = -(shudder + 2);
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else
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    shudder = -shudder;
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alarm[0] = 2;
gml_Object_obj_spared_Alarm_0.gml

x += shudder; if (shudder < 0) shudder = -(shudder + 2); else shudder = -shudder; alarm[0] = 2; if (shudder == 0) { alarm[0] = 0; exit; }
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if (shudder == 0)
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{
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    alarm[0] = 0;
gml_Object_obj_spared_Alarm_0.gml

x += shudder; if (shudder < 0) shudder = -(shudder + 2); else shudder = -shudder; alarm[0] = 2; if (shudder == 0) { alarm[0] = 0; exit; }
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    exit;
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}