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gml_Object_obj_spared_Create_0

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1
sprite_index = global.monstersprite;
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image_alpha = 0.5;
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snd_stop(snd_vaporized);
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snd_play(snd_vaporized);
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for (n = 0; n < 14; n += 1)
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{
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    j = instance_create((random(sprite_width / 2) + (sprite_width / 4) + x) - 8, (random(sprite_height / 2) + (sprite_width / 4) + y) - 8, obj_dustcloud);
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    j.rightside = ((8 + j.x) - x) / (sprite_width / 2);
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    j.topside = ((8 + j.y) - y) / (sprite_height / 2);
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}