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gml_Object_obj_speartilegen_Create_0

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1
alarm[3] = 2;
gml_Object_obj_speartilegen_Alarm_3.gml

alarm[3] = tums; instance_create(0, 0, obj_speartile); instance_create(0, 0, obj_speartile); instance_create(0, 0, obj_speartile); instance_create(0, 0, obj_speartile); instance_create(0, 0, obj_speartile); instance_create(0, 0, obj_speartile); instance_create(0, 0, obj_speartile); g = instance_create(0, 0, obj_speartile); g.duty = 1; if (tums > 35) tums -= 0.75; if (tums <= 35 && tums > 28) tums -= 0.25; if (tums > 15 && tums <= 28) tums -= 0.5; snd_play(snd_spearappear); if (tums <= 15) { snd_play(snd_squeak); if (room == room_water_undynebridge) global.flag[285 undyne_spears_anger2] = 1; }
2
tums = 57;
3
sound1 = abc_123_a;
4
sound2 = abc_123_a;
5
if (room == room_water_undynebridgeend)
6
    alarm[3] = 30;
gml_Object_obj_speartilegen_Alarm_3.gml

alarm[3] = tums; instance_create(0, 0, obj_speartile); instance_create(0, 0, obj_speartile); instance_create(0, 0, obj_speartile); instance_create(0, 0, obj_speartile); instance_create(0, 0, obj_speartile); instance_create(0, 0, obj_speartile); instance_create(0, 0, obj_speartile); g = instance_create(0, 0, obj_speartile); g.duty = 1; if (tums > 35) tums -= 0.75; if (tums <= 35 && tums > 28) tums -= 0.25; if (tums > 15 && tums <= 28) tums -= 0.5; snd_play(snd_spearappear); if (tums <= 15) { snd_play(snd_squeak); if (room == room_water_undynebridge) global.flag[285 undyne_spears_anger2] = 1; }