1 |
alarm[3] = 2;gml_Object_obj_speartilegen_Alarm_3.gmlalarm[3] = tums;
instance_create(0, 0, obj_speartile);
instance_create(0, 0, obj_speartile);
instance_create(0, 0, obj_speartile);
instance_create(0, 0, obj_speartile);
instance_create(0, 0, obj_speartile);
instance_create(0, 0, obj_speartile);
instance_create(0, 0, obj_speartile);
g = instance_create(0, 0, obj_speartile);
g.duty = 1;
if (tums > 35)
tums -= 0.75;
if (tums <= 35 && tums > 28)
tums -= 0.25;
if (tums > 15 && tums <= 28)
tums -= 0.5;
snd_play(snd_spearappear);
if (tums <= 15)
{
snd_play(snd_squeak);
if (room == room_water_undynebridge)
global.flag[285 undyne_spears_anger2] = 1;
} |
6 |
alarm[3] = 30;gml_Object_obj_speartilegen_Alarm_3.gmlalarm[3] = tums;
instance_create(0, 0, obj_speartile);
instance_create(0, 0, obj_speartile);
instance_create(0, 0, obj_speartile);
instance_create(0, 0, obj_speartile);
instance_create(0, 0, obj_speartile);
instance_create(0, 0, obj_speartile);
instance_create(0, 0, obj_speartile);
g = instance_create(0, 0, obj_speartile);
g.duty = 1;
if (tums > 35)
tums -= 0.75;
if (tums <= 35 && tums > 28)
tums -= 0.25;
if (tums > 15 && tums <= 28)
tums -= 0.5;
snd_play(snd_spearappear);
if (tums <= 15)
{
snd_play(snd_squeak);
if (room == room_water_undynebridge)
global.flag[285 undyne_spears_anger2] = 1;
} |