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gml_Object_obj_speartilegen_Alarm_3

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1
alarm[3] = tums;
gml_Object_obj_speartilegen_Alarm_3.gml

alarm[3] = tums; instance_create(0, 0, obj_speartile); instance_create(0, 0, obj_speartile); instance_create(0, 0, obj_speartile); instance_create(0, 0, obj_speartile); instance_create(0, 0, obj_speartile); instance_create(0, 0, obj_speartile); instance_create(0, 0, obj_speartile); g = instance_create(0, 0, obj_speartile); g.duty = 1; if (tums > 35) tums -= 0.75; if (tums <= 35 && tums > 28) tums -= 0.25; if (tums > 15 && tums <= 28) tums -= 0.5; snd_play(snd_spearappear); if (tums <= 15) { snd_play(snd_squeak); if (room == room_water_undynebridge) global.flag[285 undyne_spears_anger2] = 1; }
2
instance_create(0, 0, obj_speartile);
3
instance_create(0, 0, obj_speartile);
4
instance_create(0, 0, obj_speartile);
5
instance_create(0, 0, obj_speartile);
6
instance_create(0, 0, obj_speartile);
7
instance_create(0, 0, obj_speartile);
8
instance_create(0, 0, obj_speartile);
9
g = instance_create(0, 0, obj_speartile);
10
g.duty = 1;
11
if (tums > 35)
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    tums -= 0.75;
13
if (tums <= 35 && tums > 28)
14
    tums -= 0.25;
15
if (tums > 15 && tums <= 28)
16
    tums -= 0.5;
17
snd_play(snd_spearappear);
18
if (tums <= 15)
19
{
20
    snd_play(snd_squeak);
21
    if (room == room_water_undynebridge)
22
        global.flag[285 undyne_spears_anger2] = 1;
23
}