1 | obj_spinbullet_huge.centerx = centerx; |
2 | obj_spinbullet_huge.centery = centery; |
3 | with (obj_spinbullet_huge) |
4 | { |
5 | sprite_index = spr_spinbullet_cheat; |
6 | move_towards_point(centerx, centery, -1.2); |
7 | gravity_direction = point_direction(x, y, centerx, centery); |
8 | gravity = 0.015; |
9 | } |