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gml_Object_obj_spinbullet_final_gen_Alarm_1

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obj_spinbullet_huge.centerx = centerx;
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obj_spinbullet_huge.centery = centery;
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with (obj_spinbullet_huge)
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{
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    sprite_index = spr_spinbullet_cheat;
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    move_towards_point(centerx, centery, -1.2);
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    gravity_direction = point_direction(x, y, centerx, centery);
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    gravity = 0.015;
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}