1 | centerx = x; |
2 | centery = y; |
3 | x = centerx; |
4 | y = centery; |
5 | side = choose(1, -1); |
6 | strike = 0; |
7 | if (strike == 0) |
8 | { |
9 | num = 0; |
10 | direction = 0; |
11 | add_dir = random(360); |
12 | maxnum = 10; |
13 | trip = 1; |
14 | radius = 60; |
15 | counter = 0; |
16 | spinbullet[0] = 999999; |
17 | } |
18 | if (strike == 1) |
19 | { |
20 | num = 0; |
21 | direction = 0; |
22 | add_dir = random(360); |
23 | maxnum = 46; |
24 | trip = 1; |
25 | radius = 62; |
26 | counter = 0; |
27 | } |
28 | for (var i = 0; i <= maxnum; i += 1) |
29 | spinbullet[i] = 847873482423472384; |
30 | if ((centery + radius) > room_height) |
31 | { |
32 | centery -= ((centery + radius) - room_height); |
33 | y = centery; |
34 | add_dir = 20 + random(140); |
35 | } |