| 1 | if (frame == 0) |
| 2 | { |
| 3 | with (obj_asgore_lastcutscene) |
| 4 | specbullet = instance_create(obj_spinbullet_lastgen.x, obj_spinbullet_lastgen.y, obj_spinbullet_last); |
| 5 | } |
| 6 | if (frame > 0) |
| 7 | instance_create(x, y, obj_spinbullet_last); |
| 8 | frame += 1; |
| 9 | direction -= 10; |
| 10 | snd_play(snd_chug); |