1 | if (frame == 0) |
2 | { |
3 | with (obj_asgore_lastcutscene) |
4 | specbullet = instance_create(obj_spinbullet_lastgen.x, obj_spinbullet_lastgen.y, obj_spinbullet_last); |
5 | } |
6 | if (frame > 0) |
7 | instance_create(x, y, obj_spinbullet_last); |
8 | frame += 1; |
9 | direction -= 10; |
10 | snd_play(snd_chug); |