alarm[1] = 1;gml_Object_obj_spinbulletgen_friendscene_Alarm_1.gmlang = i * 18; xx = lengthdir_x(radius, ang); yy = lengthdir_y(radius, ang); instance_create(xx + x, yy + y, obj_spinbullet_friendscene); snd_play(snd_chug); i += 1; if (i < 20) { alarm[1] = 1; if (spec == 2) alarm[1] = 2; }
targety = y;
targetx = x;
radius = 80;
ang = 0;
i = 0;
spec = 0;
created = 0;
if (spec == 2)
radius = 130;
amt = 0;