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gml_Object_obj_spinbulletgen_friendscene_Alarm_1

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ang = i * 18;
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xx = lengthdir_x(radius, ang);
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yy = lengthdir_y(radius, ang);
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instance_create(xx + x, yy + y, obj_spinbullet_friendscene);
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snd_play(snd_chug);
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i += 1;
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if (i < 20)
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{
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    alarm[1] = 1;
gml_Object_obj_spinbulletgen_friendscene_Alarm_1.gml

ang = i * 18; xx = lengthdir_x(radius, ang); yy = lengthdir_y(radius, ang); instance_create(xx + x, yy + y, obj_spinbullet_friendscene); snd_play(snd_chug); i += 1; if (i < 20) { alarm[1] = 1; if (spec == 2) alarm[1] = 2; }
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    if (spec == 2)
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        alarm[1] = 2;
gml_Object_obj_spinbulletgen_friendscene_Alarm_1.gml

ang = i * 18; xx = lengthdir_x(radius, ang); yy = lengthdir_y(radius, ang); instance_create(xx + x, yy + y, obj_spinbullet_friendscene); snd_play(snd_chug); i += 1; if (i < 20) { alarm[1] = 1; if (spec == 2) alarm[1] = 2; }
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}