1 | ang = i * 18; |
2 | xx = lengthdir_x(radius, ang); |
3 | yy = lengthdir_y(radius, ang); |
4 | instance_create(xx + x, yy + y, obj_spinbullet_friendscene); |
5 | snd_play(snd_chug); |
6 | i += 1; |
7 | if (i < 20) |
8 | { |
9 | alarm[1] = 1; |
10 | if (spec == 2) |
11 | alarm[1] = 2; |
12 | } |