|
1
|
ang = i * 18;
|
|
2
|
xx = lengthdir_x(radius, ang);
|
|
3
|
yy = lengthdir_y(radius, ang);
|
|
4
|
instance_create(xx + x, yy + y, obj_spinbullet_friendscene);
|
|
5
|
snd_play(snd_chug);
|
|
6
|
i += 1;
|
|
7
|
if (i < 20)
|
|
8
|
{
|
|
9
|
alarm[1] = 1; gml_Object_obj_spinbulletgen_friendscene_Alarm_1.gml
ang = i * 18;
xx = lengthdir_x(radius, ang);
yy = lengthdir_y(radius, ang);
instance_create(xx + x, yy + y, obj_spinbullet_friendscene);
snd_play(snd_chug);
i += 1;
if (i < 20)
{
alarm[1] = 1;
if (spec == 2)
alarm[1] = 2;
}
|
|
10
|
if (spec == 2)
|
|
11
|
alarm[1] = 2; gml_Object_obj_spinbulletgen_friendscene_Alarm_1.gml
ang = i * 18;
xx = lengthdir_x(radius, ang);
yy = lengthdir_y(radius, ang);
instance_create(xx + x, yy + y, obj_spinbullet_friendscene);
snd_play(snd_chug);
i += 1;
if (i < 20)
{
alarm[1] = 1;
if (spec == 2)
alarm[1] = 2;
}
|
|
12
|
}
|