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gml_Object_obj_spinbulletgen_friendscene_Other_10

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obj_spinbullet_friendscene.targetx = targetx;
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obj_spinbullet_friendscene.targety = targety;
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if (spec == 0)
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{
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    with (obj_spinbullet_friendscene)
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        move_towards_point(targetx, targety, 15);
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    instance_destroy();
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}
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if (spec == 2)
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{
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    with (obj_spinbullet_friendscene)
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        move_towards_point(targetx, targety, 0.8);
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    alarm[0] = 90;
gml_Object_obj_spinbulletgen_friendscene_Alarm_0.gml

radius = 30; ang = 0; for (i = 0; i < 20; i += 1) { ang = i * 18; xx = lengthdir_x(radius, ang); yy = lengthdir_y(radius, ang); fp = instance_create(xx + x, yy + y, obj_friendprotector); fp.direction = ang; fp.speed = 0.01; fp.go = 1; } spec = 2;
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}