| 1 |
obj_spinbullet_friendscene.targetx = targetx; |
| 2 |
obj_spinbullet_friendscene.targety = targety; |
| 3 |
if (spec == 0) |
| 4 |
{ |
| 5 |
with (obj_spinbullet_friendscene) |
| 6 |
move_towards_point(targetx, targety, 15); |
| 7 |
instance_destroy(); |
| 8 |
} |
| 9 |
if (spec == 2) |
| 10 |
{ |
| 11 |
with (obj_spinbullet_friendscene) |
| 12 |
move_towards_point(targetx, targety, 0.8); |
| 13 |
alarm[0] = 90;gml_Object_obj_spinbulletgen_friendscene_Alarm_0.gmlradius = 30;
ang = 0;
for (i = 0; i < 20; i += 1)
{
ang = i * 18;
xx = lengthdir_x(radius, ang);
yy = lengthdir_y(radius, ang);
fp = instance_create(xx + x, yy + y, obj_friendprotector);
fp.direction = ang;
fp.speed = 0.01;
fp.go = 1;
}
spec = 2; |
| 14 |
} |