|
1
|
obj_spinbullet_friendscene.targetx = targetx;
|
|
2
|
obj_spinbullet_friendscene.targety = targety;
|
|
3
|
if (spec == 0)
|
|
4
|
{
|
|
5
|
with (obj_spinbullet_friendscene)
|
|
6
|
move_towards_point(targetx, targety, 15);
|
|
7
|
instance_destroy();
|
|
8
|
}
|
|
9
|
if (spec == 2)
|
|
10
|
{
|
|
11
|
with (obj_spinbullet_friendscene)
|
|
12
|
move_towards_point(targetx, targety, 0.8);
|
|
13
|
alarm[0] = 90; gml_Object_obj_spinbulletgen_friendscene_Alarm_0.gml
radius = 30;
ang = 0;
for (i = 0; i < 20; i += 1)
{
ang = i * 18;
xx = lengthdir_x(radius, ang);
yy = lengthdir_y(radius, ang);
fp = instance_create(xx + x, yy + y, obj_friendprotector);
fp.direction = ang;
fp.speed = 0.01;
fp.go = 1;
}
spec = 2;
|
|
14
|
}
|