gml_Object_obj_spinbulletgen_friendscene_Alarm_9.gmlif (spec == 3 || spec == 5)
{
bone = instance_create(x + 50, y - 50, obj_friendprotector);
bone.sprite_index = spr_bonesaver;
if (spec == 5)
bone.sprite_index = spr_firesaver;
instance_destroy();
}
if (spec == 4 || spec == 6)
{
spear = instance_create(x - 70, y - 50, obj_friendprotector);
spear.sprite_index = spr_spearsaver;
if (spec == 6)
spear.sprite_index = spr_litsaver;
instance_destroy();
}