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gml_Object_obj_starchecker_Step_0

(view raw script w/o annotations or w/e)
1
global.interact = 1;
2
if (obj_time.left)
3
    x -= 4;
4
if (obj_time.right)
5
    x += 4;
6
if (obj_time.up)
7
    y -= 4;
8
if (obj_time.down)
9
    y += 4;
10
if (bbox_left < xbound)
11
    x = xprevious;
12
if (bbox_right > xbound2)
13
    x = xprevious;
14
if (bbox_bottom > ybound2)
15
    y = yprevious;
16
if (bbox_top < ybound)
17
    y = yprevious;
18
if (buffer == 1)
19
{
20
    if (control_check_pressed(0) == 1 || control_check_pressed(1) == 1)
21
        dest = 1;
22
}
23
if (dest == 1)
24
    dest_timer += 1;
25
if (dest_timer >= 2)
26
    instance_destroy();