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gml_Object_obj_stormstar_gen_Alarm_0

related scripts: Alarm_0 • Alarm_1 • Alarm_2 • Alarm_3 • Create_0 • Destroy_0 • Draw_0 • Other_11 • Other_12

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1
if (active == 1)
2
{
3
    st = instance_create(580 + random(700), -150 - random(100), obj_stormstar);
4
    st.h_mode = h_mode;
5
    alarm[0]
 = 8;
gml_Object_obj_stormstar_gen_Alarm_0.gml

if (active == 1) { st = instance_create(580 + random(700), -150 - random(100), obj_stormstar); st.h_mode = h_mode; alarm[0]
 = 8;
}
6
}