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gml_Object_obj_stormstar_gen_Alarm_1

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1
active = 0;
2
bg = instance_create(830, -170, obj_stormstar);
3
bg.h_mode = h_mode;
4
bg.big = 1;
5
alarm[2]
 = -1;
gml_Object_obj_stormstar_gen_Alarm_2.gml

alarm[2]
 = 16;
caster_stop(sfx); caster_play(sfx, 0.7, (1 + random(0.2)) - random(0.3));
6
alarm[3]
 = 20;
gml_Object_obj_stormstar_gen_Alarm_3.gml

caster_play(sfx, 1, 0.4);