active = 0;
bg = instance_create(830, -170, obj_stormstar);
bg.h_mode = h_mode;
bg.big = 1;
alarm[2] = -1;gml_Object_obj_stormstar_gen_Alarm_2.gmlalarm[2] = 16; caster_stop(sfx); caster_play(sfx, 0.7, (1 + random(0.2)) - random(0.3));
alarm[3] = 20;gml_Object_obj_stormstar_gen_Alarm_3.gmlcaster_play(sfx, 1, 0.4);