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gml_Object_obj_stormstar_gen_Alarm_1

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1
active = 0;
2
bg = instance_create(830, -170, obj_stormstar);
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bg.h_mode = h_mode;
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bg.big = 1;
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alarm[2] = -1;
gml_Object_obj_stormstar_gen_Alarm_2.gml

alarm[2] = 16; caster_stop(sfx); caster_play(sfx, 0.7, (1 + random(0.2)) - random(0.3));
6
alarm[3] = 20;