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gml_Object_obj_stormstar_gen_Alarm_2

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1
alarm[2] = 16;
gml_Object_obj_stormstar_gen_Alarm_2.gml

alarm[2] = 16; caster_stop(sfx); caster_play(sfx, 0.7, (1 + random(0.2)) - random(0.3));
2
caster_stop(sfx);
3
caster_play(sfx, 0.7, (1 + random(0.2)) - random(0.3));