alarm[2] = 16;gml_Object_obj_stormstar_gen_Alarm_2.gmlalarm[2] = 16; caster_stop(sfx); caster_play(sfx, 0.7, (1 + random(0.2)) - random(0.3));
caster_stop(sfx);
caster_play(sfx, 0.7, (1 + random(0.2)) - random(0.3));