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gml_Object_obj_storybattle_gen_Draw_0

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1
if (flowey == 1)
2
{
3
    scr_textskip
scr_textskip

if (instance_exists(OBJ_WRITER)) { if (control_check_pressed(1)) { with (OBJ_WRITER) stringpos = string_length(originalstring); control_clear(1); } }
();
4
    draw_sprite_ext(spr_floweynice, 0, (floweyx + random(shake)) - random(shake), (floweyy + random(shake)) - random(shake), 2, 2, 0, c_white, image_alpha);
5
    draw_sprite_ext(spr_floweyface_l3, global.faceemotion, (floweyx + random(shake)) - random(shake), (floweyy + random(shake)) - random(shake), 2, 2, 0, c_white, image_alpha);
6
}