1 | if (instance_exists(king)) |
2 | { |
3 | move_towards_point(king.x, king.y, 1 + random(2)); |
4 | direction += (random(20) - random(20)); |
5 | alarm[0] = 15; |
6 | } |
7 | else |
8 | { |
9 | instance_destroy(); |
10 | } |