1 | image_xscale = 2; |
2 | image_yscale = 2; |
3 | image_speed = 0; |
4 | y = (global.idealborder[3] - sprite_height) + 15; |
5 | x = (global.idealborder[1] - sprite_width) + 19; |
6 | walking = 0; |
7 | shake = 2; |
8 | nowy = y; |
9 | nowx = x; |
10 | alarm[5] = 30; |
11 | trueindex = 5; |
12 | active = 0; |
13 | atimer = 0; |
14 | dmg = 9; |