gml_Object_obj_superdrophole_Alarm_3.gmlobj_mainchara.image_alpha = 1;
obj_mainchara.vspeed = 0;
global.interact = 0;
global.phasing = 0;
with (obj_solidparent)
solid = 1;
global.entrance = 2;
instance_create(0, 0, obj_persistentfader);
if (x < 640)
room_goto_previous();
else
room_goto_next();