Undertale script viewer

← back to main script listing

gml_Object_obj_superdrophole_Alarm_2

(view raw script w/o annotations or w/e)
1
global.interact = 3;
2
instance_create(0, 0, obj_unfader);
3
alarm[3] = 20;
gml_Object_obj_superdrophole_Alarm_3.gml

obj_mainchara.image_alpha = 1; obj_mainchara.vspeed = 0; global.interact = 0; global.phasing = 0; with (obj_solidparent) solid = 1; global.entrance = 2; instance_create(0, 0, obj_persistentfader); if (x < 640) room_goto_previous(); else room_goto_next();