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gml_Object_obj_sweatbulgen_Alarm_0

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1
ggg = instance_create(0, 0, blt_sweatdrop);
2
ggg.dmg = dmg;
3
alarm[0] = rate;
gml_Object_obj_sweatbulgen_Alarm_0.gml

ggg = instance_create(0, 0, blt_sweatdrop); ggg.dmg = dmg; alarm[0] = rate;