1 | on = 0; |
2 | myinteract = 0; |
3 | if (room == room_fire8 && global.flag[374 completed_shoot_puzzle1] == 1) |
4 | event_user(0); |
5 | if (room == room_fire9 && global.flag[375 completed_shoot_puzzle2] == 1) |
6 | event_user(0); |
7 | if (room == room_fire_core_warrior && global.flag[419 warriors_path_complete] == 1) |
8 | event_user(0); |
9 | if (room == room_fire_core_warrior) |
10 | depth = 700000; |