| 1 | on = 0; |
| 2 | myinteract = 0; |
| 3 | if (room == room_fire8 && global.flag[374 completed_shoot_puzzle1] == 1) |
| 4 | event_user(0); |
| 5 | if (room == room_fire9 && global.flag[375 completed_shoot_puzzle2] == 1) |
| 6 | event_user(0); |
| 7 | if (room == room_fire_core_warrior && global.flag[419 warriors_path_complete] == 1) |
| 8 | event_user(0); |
| 9 | if (room == room_fire_core_warrior) |
| 10 | depth = 700000; |