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gml_Object_obj_teleigloo_Create_0

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1
scr_depth
scr_depth

depth = 50000 - ((y * 10) + (sprite_height * 10));
();
2
con = 0;
3
xx = 1;
4
top = scr_marker
scr_marker

thismarker = instance_create(argument0, argument1, obj_npc_marker); thismarker.visible = true; thismarker.image_speed = 0; thismarker.sprite_index = argument2; return thismarker;
(x, y, spr_iglootop);
5
top.depth = 10000;