1 | draw_set_color(c_white); |
2 | xadd = sin(siner / 4) * 4; |
3 | yadd = cos(siner / 4) * 4; |
4 | ossafe_fill_rectangle(x + xadd, (obj_maintem.y + obj_maintem.sprite_height) - 8, x + 4 + xadd, y + height + yadd); |
5 | if (collision_rectangle(x + xadd, (obj_maintem.y + obj_maintem.sprite_height) - 8, x + 4 + xadd, y + height + yadd, obj_heart, 0, 1)) |
6 | event_user(2); |
7 | draw_sprite(spr_temfoot, 0, (x + xadd) - 5, y + height + yadd); |