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gml_Object_obj_temleg_Draw_0

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1
draw_set_color(c_white);
2
xadd = sin(siner / 4) * 4;
3
yadd = cos(siner / 4) * 4;
4
ossafe_fill_rectangle(x + xadd, (obj_maintem.y + obj_maintem.sprite_height) - 8, x + 4 + xadd, y + height + yadd);
5
if (collision_rectangle(x + xadd, (obj_maintem.y + obj_maintem.sprite_height) - 8, x + 4 + xadd, y + height + yadd, obj_heart, 0, 1))
6
    event_user(2);
7
draw_sprite(spr_temfoot, 0, (x + xadd) - 5, y + height + yadd);