1 | if (image_index != 1) |
2 | { |
3 | with (mypart1) |
4 | instance_destroy(); |
5 | with (mypart2) |
6 | instance_destroy(); |
7 | dmgwriter = instance_create((x + (sprite_width / 2)) - 48, y - 24, obj_dmgwriter); |
8 | global.damage = takedamage; |
9 | with (dmgwriter) |
10 | dmg = global.damage; |
11 | image_index = 1; |
12 | snd_play(snd_damage); |
13 | alarm[8] = 11; |
14 | } |
15 | x += shudder; |
16 | if (shudder < 0) |
17 | shudder = -(shudder + 2); |
18 | else |
19 | shudder = -shudder; |
20 | if (shudder == 0) |
21 | { |
22 | global.hurtanim[myself] = 2; |
23 | exit; |
24 | } |
25 | alarm[3] = 2; |