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gml_Object_obj_textdrawtest_Draw_0

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1
if (active == 1)
2
{
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    draw_set_color(c_white);
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    draw_set_alpha(1);
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    scr_setfont
scr_setfont

var newfont = argument0; if (global.language == "ja") { if (newfont == fnt_main) newfont = fnt_ja_main; if (newfont == fnt_maintext) newfont = fnt_ja_maintext; if (newfont == fnt_plain) newfont = fnt_ja_plain; } draw_set_font(newfont);
(fnt_maintext);
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    draw_text(x, y, obj_songwriter.newstring);
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}