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gml_Object_obj_time_Other_4

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1
scr_preload_textures
scr_preload_textures

if (room == room_castle_throneroom || room == room_castle_barrier || (room == room_battle && (instance_exists(obj_asgore_finalintro) || instance_exists(obj_asgoreb)))) sprite_prefetch(spr_torheart_again); if (room == room_asrielappears || (room == room_battle && (instance_exists(obj_asrielb) || instance_exists(obj_asrielfinal)))) sprite_prefetch(spr_regstar); if ((room >= room_area1 && room <= room_truelab_power) || (room >= room_battle && room <= room_storybattle) || room == room_gameover || room == room_papdate || room == room_adate || room == room_flowey_endchoice) sprite_prefetch(spr_fightbt); if (room == room_battle && instance_exists(obj_sansb)) sprite_prefetch(spr_s_bonebul_top); if ((room >= room_water_undynefinal && room <= room_fire1) || (room == room_battle && (instance_exists(obj_undyneboss) || instance_exists(obj_undyne_ex)))) sprite_prefetch(spr_undyneb_face); if (room >= room_castle_elevatorout && room <= room_castle_trueexit) sprite_prefetch(spr_smallkey); sprite_prefetch(spr_singleblackpixel); if ((room >= room_fire1 && room <= room_fire_finalelevator) || room == room_shop3 || room == room_shop4) sprite_prefetch(spr_cogsmall_e); if (room >= room_fire_labelevator && room <= room_truelab_power) sprite_prefetch(spr_leverkey); if ((room >= room_area1 && room <= room_ruinsexit) || room == room_castle_prebarrier || room == room_castle_exit || room == room_castle_trueexit) sprite_prefetch(spr_fakewaterl); if ((room >= room_tundra1 && room <= room_fogroom) || (room >= room_icecave1 && room <= room_ice_dog) || room == room_shop1) sprite_prefetch(spr_dogmush); if ((room >= room_fogroom && room <= room_fire1) || room == room_shop2 || room == room_shop5 || room == room_riverman_transition) sprite_prefetch(spr_pxquit); if (room == room_outsideworld || (room >= room_end_castroll && room < room_end_theend)) sprite_prefetch(spr_tinyleaf); if (room == room_floweyx) { sprite_prefetch(spr_pipepart); sprite_prefetch(spr_bgpipe); } if (room == room_floweyx) sprite_prefetch(spr_eyeshot_a); if (room >= room_f_start && room <= room_f_phrase) sprite_prefetch(spr_allsoul); sprite_prefetch(spr_infinitysign); if (global.language == "ja") sprite_prefetch(spr_fonts_ja_preload); else sprite_prefetch(spr_fonts_en_preload); sprite_prefetch(spr_maincharad); if (room <= room_intromenu || (room >= room_settings && room <= room_controltest) || (room >= room_f_start && room <= room_f_room) || room == room_undertale_end || room == room_end_theend) sprite_prefetch(spr_sensebar); if ((room >= room_area1 && room <= room_truelab_power) || (room >= room_battle && room <= room_storybattle)) sprite_prefetch(spr_froggit); sprite_prefetch(spr_longsnail);
();