1 | snd_play(snd_break2); |
2 | visible = false; |
3 | instance_create(x - 2, y, obj_theartshard); |
4 | instance_create(x, y + 3, obj_theartshard); |
5 | instance_create(x + 2, y + 6, obj_theartshard); |
6 | instance_create(x + 8, y, obj_theartshard); |
7 | instance_create(x + 10, y + 3, obj_theartshard); |
8 | instance_create(x + 12, y + 6, obj_theartshard); |
9 | alarm[2] = 180; |