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gml_Object_obj_toroverworld1_Create_0

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1
scr_depth
scr_depth

depth = 50000 - ((y * 10) + (sprite_height * 10));
(0, 0, 0, 0, 0);
2
image_speed = 0;
3
dsprite = spr_toriel_d;
4
usprite = spr_toriel_u;
5
lsprite = spr_toriel_l;
6
rsprite = spr_toriel_r;
7
dtsprite = spr_toriel_dt;
8
utsprite = spr_toriel_ut;
9
ltsprite = spr_toriel_lt;
10
rtsprite = spr_toriel_rt;
11
myinteract = 0;
12
facing = 0;
13
phone = 0;
14
fader = 0;
15
if (room == room_basement3 || room == room_basement4)
16
{
17
    facing = 2;
18
    direction = 90;
19
    sprite_index = spr_toriel_u;
20
}