1 |
scr_depthscr_depthdepth = 50000 - ((y * 10) + (sprite_height * 10)); (0, 0, 0, 0, 0); |
2 |
image_speed = 0; |
3 |
dsprite = spr_toriel_d; |
4 |
usprite = spr_toriel_u; |
5 |
lsprite = spr_toriel_l; |
6 |
rsprite = spr_toriel_r; |
7 |
dtsprite = spr_toriel_dt; |
8 |
utsprite = spr_toriel_ut; |
9 |
ltsprite = spr_toriel_lt; |
10 |
rtsprite = spr_toriel_rt; |
11 |
myinteract = 0; |
12 |
facing = 0; |
13 |
phone = 0; |
14 |
fader = 0; |
15 |
if (room == room_basement3 || room == room_basement4) |
16 |
{ |
17 |
facing = 2; |
18 |
direction = 90; |
19 |
sprite_index = spr_toriel_u; |
20 |
} |