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gml_Object_obj_transheart_fake_Alarm_4

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if (visible == true)
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{
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    visible = false;
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}
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else
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{
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    visible = true;
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    claps += 1;
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    snd_stop(snd_noise);
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    snd_play(snd_noise);
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}
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if (claps < 2)
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    alarm[4] = 2;
gml_Object_obj_transheart_fake_Alarm_4.gml

if (visible == true) { visible = false; } else { visible = true; claps += 1; snd_stop(snd_noise); snd_play(snd_noise); } if (claps < 2) alarm[4] = 2;