| 1 | if (shotbuffer > 3) |
| 2 | { |
| 3 | borb = instance_create(x, y, obj_blastorb); |
| 4 | borb.side = 1; |
| 5 | with (borb) |
| 6 | event_user(1); |
| 7 | if (instance_exists(obj_afinal_body)) |
| 8 | { |
| 9 | with (obj_afinal_body) |
| 10 | { |
| 11 | caster_stop(seg); |
| 12 | caster_play(seg, 0.9, 0.8); |
| 13 | } |
| 14 | } |
| 15 | shotbuffer = -1; |
| 16 | } |