1 | if (shotbuffer > 3) |
2 | { |
3 | borb = instance_create(x, y, obj_blastorb); |
4 | borb.side = 1; |
5 | with (borb) |
6 | event_user(1); |
7 | if (instance_exists(obj_afinal_body)) |
8 | { |
9 | with (obj_afinal_body) |
10 | { |
11 | caster_stop(seg); |
12 | caster_play(seg, 0.9, 0.8); |
13 | } |
14 | } |
15 | shotbuffer = -1; |
16 | } |