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gml_Object_obj_undertaletitle_Alarm_4

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1
con += 1;
2
alarm[4] = 150;
gml_Object_obj_undertaletitle_Alarm_4.gml

con += 1; alarm[4] = 150; if (con < 3) caster_play(ii, 1, 1);
3
if (con < 3)
4
    caster_play(ii, 1, 1);