1 | if (con == 3) |
2 | { |
3 | global.entrance = 1; |
4 | global.facing = 1; |
5 | global.phone[0] = 0; |
6 | global.phone[1] = 0; |
7 | global.phone[2] = 0; |
8 | global.phone[3] = 0; |
9 | global.phone[4] = 0; |
10 | global.phone[5] = 0; |
11 | global.phone[6] = 0; |
12 | global.phone[7] = 0; |
13 | global.phone[0] = 206; |
14 | instance_create(0, 0, obj_persistentfader); |
15 | scr_enable_screen_border |
16 | room_goto(room_tundra1 Snowdin - Ruin exit); |
17 | } |