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gml_Object_obj_undertaletitle_Step_0

(view raw script w/o annotations or w/e)
1
if (con == 3)
2
{
3
    global.entrance = 1;
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    global.facing = 1;
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    global.phone[0] = 0;
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    global.phone[1] = 0;
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    global.phone[2] = 0;
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    global.phone[3] = 0;
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    global.phone[4] = 0;
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    global.phone[5] = 0;
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    global.phone[6] = 0;
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    global.phone[7] = 0;
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    global.phone[0] = 206;
14
    instance_create(0, 0, obj_persistentfader);
15
    scr_enable_screen_border
scr_enable_screen_border

var flag = argument0; flag = flag != 0; if (flag != global.screen_border_active) { global.screen_border_active = flag != 0; global.screen_border_state = 0; global.screen_border_dynamic_fade_id = 0; global.screen_border_dynamic_fade_level = 0; }
(1);
16
    room_goto(room_tundra1 Snowdin - Ruin exit);
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}