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gml_Object_obj_undyne_actor_Create_0

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1
scr_depth
scr_depth

depth = 50000 - ((y * 10) + (sprite_height * 10));
(0, 0, 0, 0, 0);
2
image_speed = 0;
3
dsprite = spr_undyne_d;
4
usprite = spr_undyne_u;
5
lsprite = spr_undyne_l;
6
rsprite = spr_undyne_r;
7
dtsprite = spr_undyne_dt;
8
utsprite = spr_undyne_ut;
9
ltsprite = spr_undyne_lt;
10
rtsprite = spr_undyne_rt;
11
myinteract = 0;
12
facing = 0;
13
fun = 0;
14
npcdir = 0;
15
d = 0;